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Scenery Tutorial by SapphiroN
Scenery Tutorial by SapphiroN2:06 PM 25-Oct-09 : Quote : Report : #
Total TMX Nutter!

Lately many folks have been asking scenery help and tips since they have problems building scenery on their own. I just tell them to learn it on their own (of course after giving my possible tips) but they have problems with how to learn. I will here explain how you will become a scenerymaster with multiple tips and ways how to learn.

About Scenery

Well first: scenery is all about improvising: using different block combos by the situation. We all have different tastes, and I will tell you some of my own opinions, but you DON’T have to follow these rules exactly. Mix it up and create your own recognizable style using these tips.
About scenery

Scenery is a very relevant part of the track (my opinion, some of you won’t agree with this) which will come to peoples mind when they memorize the track. Scenery is the thing that creates the whole atmosphere and will effect the driving experience. A track simply isn’t special without one. It doesn’t always have to be a heavy one, it can only fill some empty spots and make the track feel more completed. It can be also a heavy one, a really TMX-fashioned scenery, which will create just an outstanding atmosphere and feel really special, while not forgetting the track itself.

So in my opinion a good scenery is one which doesn’t draw a lot of attention but instead is like a natural part of the track. This can be achieved with a heavy scenery too, don’t worry about that, but also with a light one. You can choose whatever style you want, nothing is “better” than other, as long as it is done well.

How to get started

The first thing which I’d like you to do if you are not too familiar with scenery-building is to get some inspiration. Now that it is something very important in the business, you have to have something to look up to. Go to TMX and explore some of the well known tracks and you’ll get an idea what kind of scenery you like. There are of course some bad examples, and I can’t help if you are colliding into one and getting inspired by that. But after all, good or bad, once again a matter of opinion.

What I’d like you to do is to look a track where you think the scenery is built nicely. Look the scenery very closely in race mode with cam 7, or if the track doesn’t have a password, go to editor. They are both good ways. Look at some block combinations block by block, and memorize them. Now go to your own track, and try to put some of these combinations to your track. Don’t worry, I’m quite sure the authors won’t get mad even if you copy some of their scenery work. You can use these combos and eventually try to improvise them on your own. You’ll learn how when you get some experience.

The Basics

First, you will be needing this image, because I will be talking about some specific blocks and sections. They are easily seen with this editor, err, thing. It is made by cranberries, credits to him.

Now.. The most usual folders you will use are 8-4, 8-5 and 8-6. Why? Probably because builders used mostly these blocks to build the scenery back in TMN. They are such practical blocks that they are heavily used in the modern community. The poles are able to be connected to most used blocks, 8-6-1 and 8-6-3. That’s why these blocks are so practical. At straight road sections the most basic scenery pattern suggested is somewhat like this:

Well, we don’t want basic wall-like patterns. With using these two folders and using our imagination, we can build different block combinations, like this example showed below:

That looks a lot better don’t you think? It is suggested to use mostly two blocks tall scenery combinations, they simple look better than one story tall. In lighter building style you might use some low combinations, that’s fine. Also, don’t limit your scenery only to one row, as you can see from the first picture. Instead, build some background buildings (more about this subject later in the tutorial) and even something on top of the road. But remember, don’t build any flying objects, attach them always to the ground if possible! Only exception is high built tracks where you have to attach a block every now and then to the ground. Some people also like to put flying wallride blocks (5-4-1 and 5-4-4) above turns, some people find it annoying but I think they can be useful when one is trying to predict turns length before entering it.

You may how noticed that I used only white kind of buildings in the later picture. That’s because I try to avoid using two different kind of buildings, because they just don’t always walk hand in hand. I also don’t use those entirely black buildings, I just don’t like them. If you find them cool, use them, this was just my view.
2:06 PM 25-Oct-09 : Quote : Report : #
Total TMX Nutter!

The Colors

So now when we got that very grayish scenery mastered, we can start adding colors to our tracks. A color theme to a track is the easiest with adding some inflatable platforms (8-8-5). I suggest you to do them 2x2 only, since when they are larger, they can get quite ugly. The height doesn’t matter that much, try to fit it with the altitude of the track. You can try putting wallrides around the platform (height: one block) if you want to spice it up a bit. Then another way to add some color to your track is using TMX-signs. They are really useful for this purpose, as long as you don’t overkill your track with them. You can find TMX-signs from the TMX-toolbar above.

If your track is built close to the ground, you may want to try using water. It looks really nice, just don’t fill the whole arena with the water if it’s not necessary, it can cause some serious lag. Then you can add some blocks from 8-9 category, especially cactuses, Christmas trees and palms. Castles too maybe, but try not to use them too much, they can look pretty ugly in wrong usage. You can try adding those blocks from 8-7 too, but once again gently if you don’t want the track to end up to an indoor hall.

If you really want a colorful track, I’d suggest using the evening-mood, it is a really great mood for that with that orange-like sunset. Other mood would be morning mood, but it’s not that good as evening.

Now when using these tips combined to the last chapter your scenery can look somewhat like this:

Fake Roads

Now, you have base scenery (the old-school style) and some colors in your track, we can move to a bit more advanced theory. Fake roads are a great way to add some metropolis-like feeling to your track.

What are fake roads anyway? They are roads which are not built for driving purposes. You can build them as much as you like, or you don’t have to use them at all, it’s purely voluntary, you won’t ruin your track if you don’t use them. But I think they are a cool add to tracks outfit, so no real reason to not use them.

The most classical example of fake road usage would be using them above the flying wallride. Just place a 2-1-2 or a 2-1-3 on top of it, it creates tunnel-like effect. Another example would be using fake roads in an offroad part. Use something from the 3-1 and put it to ground level. It creates a great nice tunnel effect too. Fake roads are at their best when they go above your head, especially in a fast spot. There are so many tricks in this business and you will find them best searching yourself. Here’s a little sample by me, just to give you an idea.

What else comes to roads in general, remember to connect them if possible. Those ramps which I used in that picture are great for that purpose. Also, if you have a straight block of road, just the basic 2-1-1, I suggest to put a pole in it or even a checkpoint or even something that will make that straight road more interesting. Remember that don’t put obstacles in front of ideal driving line.

Now when you include things you have learned until now you could have something as nice as this:

Other stuff

With these blocks only you could create a really nice scenery, but when we throw even more variation in, we will improve our scenery; not much, just a tiny bit.

• Folder 5: A quarterpipe (5-1-1) can be really handy on ground level, at least when turning 180 degrees. 5-1-3 is also really handy block, especially on platforms (will have a whole chapter for platforms later). 5-2-3 and 5-2-4 are excellent and pretty modern scenery blocks. They work well on top of a stick, in other situations too (for example on top of a 8-6-3)
• Folder 8: 8-1, 8-2 and 8-3 should work well in a large track (e.g. fullspeeders) when details aren’t that important as in tech.

Styles of Scenery

I highly suggest you to check this tutorial by Whizkid to show you what kind of sceneries go with different kinds of tracks. It’s really useful I tell ya.
Last edited 25-Oct-2009 by   SapphiroN
2:06 PM 25-Oct-09 : Quote : Report : #
Total TMX Nutter!


Scenery is a really important factor in platform sections. They define the exact driving line, so it makes platforms the most customable for driving purposes. Those TMN-blocks are once again the most popular ones, and use of poles is really important (8-5). Use signs, it will decrease the amount of crashes people will do while driving your track. It’s okay to use folder 6, the blue walls. Don’t fill your whole platform with them though, it’ll get ugly and boring otherwise, use them in curves only is my suggestion. 5-1-3 is a really great block for defining the driving line also, it looks cool too. Don’t overuse them though. You can use low wallride blocks too, especially when you turn them 180 degrees, so they will be kind of “wrong”. Well, here’s my example of how it can be done.

Background Scenery

Well, this is really advanced stuff right here, even I don’t use this much. Background scenery is something that will make your scenery look very complete. You just basically drive your track, and see if there are any areas which look empty further away. Adding some big buildings work the best, especially if you want some high rise buildings in your low built track. Works the same in high built tracks it is just a bit trickier. Well, see my example with before and after.

Last words

That was quite a bomb of information, eh? I hope this helped you understanding my secrets of scenery building. Now go explore some cool combinations. Remember, we learn new stuff every day, even I do.

Now, if you have ANY question about scenery building, just ask here in this topic. I will answer at least most of them. Now, I am in and out, thank you for reading my tutorial. ^^
Last edited 25-Oct-2009 by   SapphiroN
2:09 PM 25-Oct-09 : Quote : Report : #
Beyond Help!

Great job Sapph, this can be a big help for those newbies

2:35 PM 25-Oct-09 : Quote : Report : #
Beyond Help!

That's a massive tuto Sapph' !
It will indeed be very useful for new comers, or for the people who aren't at ease with scenery building..Even for me, who is building since a very long time, i built some very useful tips ! It's really clear, and complete, you did a very nice job.
Having tips on scenery building from the scenery master himself, what could we ask more ?
Thanks a lot
2:36 PM 25-Oct-09 : Quote : Report : #
Zimmer Racer!

Awesome tut Sapph!
  Bong @ TMUF <3
2:41 PM 25-Oct-09 : Quote : Report : #
Zimmer Racer!

Quote ...
I suggest you to do them 2x2 only, since when they are larger, they can get quite ugly.

disagree with that one
they mostly look better when you place ´em a little further away, make them larger and put things in front of them

and i don´t see the point in these 8-7 things standing all alone on the field, looking so stupid

with these exceptions, i think it´s still good work here, can for sure help some guys
2:45 PM 25-Oct-09 : Quote : Report : #
Total TMX Nutter!

Well I still think they look ugly that way (platforms). When they are 2x2 they are beautifully circle-like.

But I guess it's completely stupid waste of time arguing about this kind of stuff. As I stated many times in the tutorial, do what you want.
3:35 PM 25-Oct-09 : Quote : Report : #
Beyond Help!

can be very useful
will read it myself also

thanks a lot SapphiroN
4:12 PM 25-Oct-09 : Quote : Report : #
Zimmer Racer!

Great Job!
Thanks a lot sapph I have problems with scenery myself and this tutorial is very useful

edit: Maybe some advices how to make scenery colorful in higher areas ( except inflatables) ?
Last edited 25-Oct-2009 by   answeR|'P.H.C«|brb
4:34 PM 25-Oct-09 : Quote : Report : #

great tut saph
4:41 PM 25-Oct-09 : Quote : Report : #
Total TMX Nutter!

Sapp ya made a great tutorial...New comers will remember ya for a long time...
6:09 PM 25-Oct-09 : Quote : Report : #
Coupè Racer

Omg so usefull!

I just sit and read your tutorial and whizkids and i leanred so much from them both!

I wish i could give ya guys some coppers or something, but i dont have UNITED, anyway, remember this, and pm me in some months when i have UNITED, then you guys should have a bunch of coppers!

Thanks man!
Big award from here!

Greetings from Simse!
8:37 PM 25-Oct-09 : Quote : Report : #
Beyond Help!

Gj Sappie, I Can use some tips to
Nah but serious great tutorial for the beginner's (noobs)
Some people where asking me for some tips, but with this tut, i send them to you
12:40 PM 27-Oct-09 : Quote : Report : #
Zimmer Racer!

omg... i made a decend track with this
5:25 PM 28-Oct-09 : Quote : Report : #
F1 Racer

THX a lot man really great tutorial GJ
10:42 AM 02-Feb-10 : Quote : Report : #
Hatchback Racer

Great tutorial

I jsut have 1 question: The ramps you use in the fake roads, what ramps are that? Are they 2-3-8, 2-3-9 or doesn't it really matter?
10:47 AM 02-Feb-10 : Quote : Report : #
Beyond Help!

they look to be 2-3-8 ... but it doesn't really matter that much ... that's just a way to end a road, if it were nothing at the end of that scenery road, it might look a bit dull ... it's always fun to end it with a little something
11:16 AM 02-Feb-10 : Quote : Report : #
Hatchback Racer

Ok, thanks for the quick answer
/ Great Tutorail \7:50 PM 06-May-10 : Quote : Report : #
Beyond Help!

Nice tutorail . SapphiroN |-8
Gonna use it.

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