TrackMania Exchange!
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Suggestions
  Jozii
Suggestions6:26 PM 26-Feb-09 : Quote : Report : #
Zimmer Racer!



Want to suggest a future "Theme of the Month", an additional rule, a change to the excisiting rules, or anything else related to the MTC, this is the thread to post in
  BLiNNeMaNS
8:23 AM 27-Feb-09 : Quote : Report : #
Total TMX Nutter!



How about a "respawn track" competition?
Build a track with at least 5 respawns where you go in the opposite direction after respawning
Examples: Basketball, biathlon etc..
This is a fun way for trackbuilders to learn the use of respawns better and they might eventually use the newly learned skill to create innovative alternate routes after respawn.
Last edited 27-Feb-2009 by   BLiNNeMaNS
  ATP Alcator
12:18 PM 02-Mar-09 : Quote : Report : #
Toy-Car Racer



+ Wall-to-wall jumping
Create a track with at least 2 wall-to-wall jump PLACES (if your track is multilap, you cannot use 1 such place twice). The gap between take-off and landing must be at least 2 blocks wide or 2 blocks high, in the latter case with the landing higher than the take-off. Make sure there's an alternate route for those who cannot make the jump.

+ Epic flight(s)
Create a track that includes air time that FEELS awesome. It's not about distance, it's more about what do racers feel while in the air. Things such as decorations etc. that they pass by can help achieve the effect that the flight is extraordinary. Help sell the impression by making sure that in replay (or replay-spectating mode), the air time is presented in a "cool" way (however, Mediatracking is NOT a requirement).

+ Total Conversion
Change Trackmania from racing game into something different. Create, using MediaTracker effects, a survival horror, or a "errand-boy" experience, or anything similar. While racing is still required, the MT effects should make the player feel like in different game.

+ Pixel perfect
Create a track with a stunt that is totally unforgiving to even the slightest error or deviation -- such as a jump through a series of obstacles. This crucial point of the track must not come later than 15 seconds into it, so that the numerous restarts most players will need are not frustrating (too much).

+ Elevation
Build a track that starts at the ground level, but later reaches the highest possible building "floor"; extra points can be received if the player can see the top-most places from the very beginning, like a precognition of his (or her) fate. The track should have very "elevated" feel to it.

+ Split and merge
Build a track that either has 3 strongly distinct paths, or splits twice into two distinct paths each time, and in which the paths intertwine on at least 2 occasions (probably checkpoints), and finally come to a merge near the finish. Paths that are shorter should be harder to get to OR harder to drive through.
  MrA
1:04 PM 02-Mar-09 : Quote : Report : #
Quiet, but not gone!
Management



I tend to think of usually simpler but accessable themes...

Limited coppers
A 500cc MTC, all tracks much be exactly 500 coppers. Optional rules would inlcude if it should be a mutlilap.

Mutiple Routes
Tracks must contain mutliple routes to the finish. Note that does not necessarily mean using symmetry

Ultimate Ovals
Idea is to create an oval track (think of indy500)

GP Style
To build a multilap circuit in the grandprix style. So we mean mostly flat, no jumps, one long stright.

TinyTECH Tributes
Build in the style of the fanmous TinyTECH series from Ron Turbo.

Block Mixing
Thats right, do a block mixing MTC, but you first need some clear tutorials on how to use the latest block mixing tools

Puzzle Power
Build a track where the best route is not clear, where fancy driving and cunning tricks will find the best way.
Last edited 02-Mar-2009 by   MrA
  Enai Siaion
2:10 PM 02-Mar-09 : Quote : Report : #
Trackmaniac!



+ Car In A Box
5x5 tracks only. 4x4 or 3x3 for bonus points. No lolmaps.

+ Speed
Player should hit 850 kph at some point in the track. No BM. No PF.

+ How They Live In Tokyo
Track with a drift that is at least 10 seconds long.

+ Dominating
Any track <30 seconds where the AT is at least 1 second faster than all replays submitted by players.

+ Boing Boing
Track <30 seconds with at least 10 jumps in it.

+ The Blocks You Never Used
Track must have five or more of the following blocks as part of the track: engine cutter, random boost, road pole blocks with 2 or more poles, platform pole blocks with 3 or more poles, those road pieces with ribbles in them, the horizontal ring checkpoint, the 1x1 uphill ramp block that spans 2 track levels, the 3x3 or bigger banked corners, the dirt 1x3 or 1x5 humpback bridges.
Last edited 02-Mar-2009 by   Enai Siaion
  rewiind
3:01 PM 02-Mar-09 : Quote : Report : #
Beyond Help!



Originally posted by Enai Siaion ...
+ How They Live In Tokyo
Track with a drift that is at least 10 seconds long.

don't know if this is also a topic to discuss the suggestions, but that one is really hard (unless it's a PL/PR track) oO
  Enai Siaion
8:12 PM 02-Mar-09 : Quote : Report : #
Trackmaniac!



I had one with a 15 second drift. Be creative, think with platforms.
  xai_death
10:20 PM 02-Mar-09 : Quote : Report : #
Moped Racer



Upside down
A lot of upside down parts

City
Race through a city

Real Race
Build a track that could be build in real life

Stunt
Stunt track with some special stunts

Platform
A bit like the platform tracks in united
  Jozii
12:45 AM 03-Mar-09 : Quote : Report : #
Zimmer Racer!



Excellent, a lot of great suggestions I can tell already now that I've found a few favorites likely to be used in the future But keep 'em coming, this is good stuff
  peteypablo7
7:19 AM 03-Mar-09 : Quote : Report : #
Beyond Help!



> Drift tracks: yeah, a lot of drifts in only one track I can tell you that's it easier than you think if you use the blocks wisely

> Blocks are Sold Out: you got a limited amount of blocks you can use for the track so for example you got 2 small corners blocks, 1 big corner, 5 platform blocks, ...

> Proposal tracks: people decide before trackbuilding how the main view of the track will be. For example: 1 loop, 2 jumps, 1 wallride, 1 platform, ...

Street-X: (thx NFSU XD) very compact multilap tracks maximum 20 seconds on a lap these are quite cool, I tried them before in TMN


maybe more ideas coming later this day
...
Last edited 03-Mar-2009 by   peteypablo7
  legodude |unit...
4:24 PM 03-Mar-09 : Quote : Report : #
F1 Racer



+1
blockmixing idea

like blockmixing
  peteypablo7
5:09 PM 03-Mar-09 : Quote : Report : #
Beyond Help!



> Street races (drag races): create a track from point A to point B with almost no difficulties (almost no transitions, loops, walls, ...) It should look very realistic with some city-like scenery near to the track
  joe b
6:34 PM 03-Mar-09 : Quote : Report : #
Total TMX Nutter!



drag Races, good Idea but every Car of TM races with the same Speed so wouldn't make any sense
  graf_gammelfle...
6:48 PM 03-Mar-09 : Quote : Report : #
Go-Kart Racer



Originally posted by Peteypablo7 - screenmaker ...

> Proposal tracks: people decide before trackbuilding how the main view of the track will be. For example: 1 loop, 2 jumps, 1 wallride, 1 platform, ...


For that type the judges must choose the main view...otherwise its too easy to fool that


> Extreme many routes: As the name says, there are extremely many routes thet head towards the finish...and its not sure which one is the fastest.
Of course the track should have a certain length and should be senseful in some way (proper scenery, checkpoints etc.)
  peteypablo7
6:48 PM 03-Mar-09 : Quote : Report : #
Beyond Help!



Originally posted by Joe.B ...
drag Races, good Idea but every Car of TM races with the same Speed so wouldn't make any sense


the races should include some wide turns so there's for sure place to gain/loose some time those tracks will be known as record hunters as I already have one in that genre XD though, mine contains too much turns and too compact

@ graf_gammelfleisch: well I ment that, but I wasn't that clear enough so indeed, judges should agree in what the main view from the track should be
Last edited 03-Mar-2009 by   peteypablo7
  Raca (inactive)
12:31 AM 04-Mar-09 : Quote : Report : #
Coupè Racer



Precise Tracks
Build tracks with some precise landings,like track holes you need to jump thru road pieces with holes, or like a pf start but you have to turn, or things like that.


Im a noob, i only came up with 1 idea
  NeoFiren
11:13 AM 04-Mar-09 : Quote : Report : #
Zimmer Racer!



Only scenery
Use only scenery blocks to make a track, and use the original racing blocks for scenery. Track should have a lot of smooth jumps, drifts and stunts.
  Zhuckar
12:14 PM 04-Mar-09 : Quote : Report : #
Trackmaniac!



Desert
Track with lots of dirt offroad drifts, lots of desert like roads and scenery. And maybe a desert mod..

Cam based
Use different cams in the track, apart from the original cams while you drive. Like the start in Black Velvet but just for a whole track

Power drift
Old school fullspeed track but with many power drifts where you don't have to let go of the speeder or touch the brake button.

Almost Equal
Track with almost no difference between the records. Like Moving Power or Smooth Life.
Last edited 04-Mar-2009 by   Zhuckar
  Cipher»LT
4:37 AM 05-Mar-09 : Quote : Report : #
Hatchback Racer



multi mapper track basicly tmx will choose the teams of plp that want to partisapate like let's say 20 plp want to do that and tmx randomizes the mappers into the 5 teams and and, well just to put in another way a commutiy track MTC
  BLiNNeMaNS
6:35 PM 05-Mar-09 : Quote : Report : #
Total TMX Nutter!



Originally posted by Khan_Cipher ...
multi mapper track basicly tmx will choose the teams of plp that want to partisapate like let's say 20 plp want to do that and tmx randomizes the mappers into the 5 teams and and, well just to put in another way a commutiy track MTC


Actually we already kinda run similair projects. Prize is a guaranteed showcase for the project.... The Official TMX Community projects
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