TrackMania Exchange!
External Link:
Track Info
Please let us know about incorrect track information.
Track Name
Name: Download Oxygen
Pack: (no track pack)
By:   Skopje14
Version: 11-Jul-2018
TMX id: 7170779
LB Rating: Main Leaderboard Track 1,000
Track Details
Game: TM Nations Forever
Type: Race Style: SpeedTech
Envir: Stadium Routes: Single
Length: 1m 15s Diffic.: Expert
Install & Play - Download 
Offline World Record
Please let us know about broken replays or potential cheaters.
World RecordByDifferenceScore  LB
1:14.06   Triple.shoot+ 0:00.001,000
  The replay is no longer valid because the track has been updated. This replay can be beaten by any replay on the new track.
  The replay is awaiting approval by a moderator.
LB The replay is contributing to the user's leaderboard standing.
Pen Total penalty applied (platform tracks only), 10s for each respawn.
Replay is "locked" to protect solution (for 30 days).
Online World Record ... powered by Dedimania
Connecting to Dedimania, please wait ...
Author Comments

Hello TMX

I'm back on Trackmania after 2-3 years of "forced break" (difficult studies).
First of all I wanted to release this track, adapted from a Track I made on TM².

A Trilogy
This track is part of a trilogy I have in minds 3 years ago: Oxygen, Hydrogen, Carbon.
- Oxygen is an aerial speedtech high in the air, space and very light atmosphere (no huge platforms, no huge scenery, no roads close each other, flying elements) Oxygen is the map from the trilogy that requires also the most speed. The aim is to feel like flying on the road
- Hydrogen would be a more simple tech, a little bit more compact with few roof and road transitions, close to water
- Carbon, the final one, would be probably the most sophisticated with huge scenery and scultures transitions, platform.

The track itself
It's a difficult speedtech with a lot of smooth drops, wide drifts, and transitions. Here are some of the main ideas I wanted to implement in this track:
- Smooth sculture transitions without mixmapping them
- Re-use a sculpture for transition (end)
- A jump crossing a road (end)
- A backflip followed by a wide drift
- Some smoothdrops (straight or diagonaly)
- A lot of space near the roads: the road should look floating in the air, like clouds
- One platform transition but without huge platform areas and without driving on it more that 2 seconds
- Light and aerial scenery not close from the road

GPS Time: 1:13.95 / 1:14.04

Video soon

Screenshot made by   GoW|R4a

Have a look to his fantatic Fullspeed:

Darkness & Light by   GoW|R4a

I wanted to thank also   Spiky who was the first to offer its help for a screenshot, with a showcase of this beauty of tech:

MTC - Corsa v2 by   Spiky

User Comments
There are no comments for this track. Add Comment
Screenshots are loading
User Awards
Showing 8 user award(s) ... Award This Track
User Award   117poupipomme 11-Jul-2018
User Award   Ziro_der_hutt 11-Jul-2018
User Award   meNtality 11-Jul-2018
not bad, route is too hard sometimes (even tho it has alternate ways) and scenery could've been made better
User Award   Triple.shoot 11-Jul-2018
this is pretty good!
User Award   MR 13-Jul-2018
Played it already in beta and I was sure I will award this one
Great speedtech with smooth jumps (if you can hold the speed)
User Award   inf. 16-Jul-2018
great, if you get the right line
User Award   MMFMorken 16-Aug-2018
Such a big work
User Award   zexo /aka ZechoX 22-Aug-2018
v2.0.0 (Forever) © 2019 • Terms and ConditionsPrivacy Policy (18 queries, 0.12 seconds) Top