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Track Info
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Track Name
Name: Download mtc « Alphabet Soup.
Pack: (no track pack)
By:   simo_900
Version: 01-Oct-2019
TMX id: 7570167
LB Rating: Main Leaderboard Track 15,737
Track Details
Game: TM Nations Forever
Type: Race Style: Offroad
Envir: Stadium Routes: Multi
Length: 1m Diffic.: Intermediate
Install & Play - Download 
Offline World Record
Please let us know about broken replays or potential cheaters.
World RecordByDifferenceScore  LB
0:51.74   Arien.wp+ 0:00.0015,737
Top 10ByDifferenceScore  LB
0:52.63   grobec+ 0:00.8914,112
0:52.65   simo_900+ 0:00.9114,076
0:50.52   'Twister- 0:01.22-
0:48.39   LausoeAgain- 0:03.35-
0:53.50   awful maps+ 0:01.76-
0:54.14   elaus43+ 0:02.40-
0:50.59   AlsoLausoe- 0:01.15-
0:50.26   Lausoe- 0:01.48-
  The replay is no longer valid because the track has been updated. This replay can be beaten by any replay on the new track.
  The replay is awaiting approval by a moderator.
LB The replay is contributing to the user's leaderboard standing.
Pen Total penalty applied (platform tracks only), 10s for each respawn.
Replay is "locked" to protect solution (for 30 days).
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Author Comments

ALPHABET
SOUP


Hey



This is a multi-route offroad track for the MTC of September. The theme for this month was to make a track that follows these rules:

- You have to be able to reach any checkpoint after respawning at any point in the map
- You have to have at least 2 checkpoints


What an interesting theme! After seeing some of the entries I was quite disappointed, because most people just made a track with one obviously faster route and then made afterthought paths to connect all the checkpoints. Either that or they completely misunderstood the theme, which I quite frankly understand as mtc usually doesn't have such restricting rules. So I decided to make a map of my own.
I took upon the challenge of making a track where I don't know the fastest path even myself. And I'm proud to say that I managed to do that When I first started building, it quickly became obvious that without some actual planning, a proper map would never unfold. So I decided to plan the core of the map before even starting to build.

My idea was the following:

- Start in the middle of the map
- Three checkpoints in a triangle shape, each one approximately the same distance from start
- A finish to be reachable from every checkpoint, from every direction you take the checkpoint
- Each checkpoint is labeled -> A, B and C


This way there will be six routes, because you decide twice on your route. At start you have three choices and at CP1 two, so 3*2=6. I decided to build dirt, as I'm not that good with tech, fs would obviously not work and rpg would be too easy. The reason I labeled the checkpoints is to help the player remember which checkpoints you have already taken. This also helps with naming the paths - ABC, BCA, CAB, ACB, BAC, CBA. This is also the origin for the unconventially 'lolrandom' name and theme I picked for the map The paths ended up all being around 52-53 seconds long, except for CAB, which ended up being longer with 56 seconds. I'm still surprised I managed to close the gap between the five other paths to such small differences.
In the end I'm quite happy with the result, hope you'll find it fun to play aswell!

VIDEO (all routes)

The screen was made by   GodofWar who won the screencomp, thanks!
FlowMotion by   GodofWar


User Comments
Showing 11 user comment(s) ... Add Comment
  simo_900 25-Sep-2019
probably to no one's surprise, I updated the map to fix 2 cuts with mt already, so if you dl'ed for hunting purposes, download again
  'Twister 25-Sep-2019
i see you fixed that ramp cut near point A could've been a mid/low 51.xx
e: op cut is op
  simo_900 25-Sep-2019

edit: you really made an account for that?
  Lausoe 26-Sep-2019
I liked both runs, so I didn't want to erase one by uploading the other

Thanks for the special blackscreen btw
  simo_900 26-Sep-2019
  elaus43 27-Sep-2019
i took BAC just for showing a different replay
simo you made a wonderful track - i really love the idea & execution
  Lausoe 28-Sep-2019
Okay, it might be getting too far this time, but it would have been a shame not to show this high-quality cut

Edit: Rest in peace Twister 51.76, simo_900 52.86, awful maps 53.50, and elaus43 54.14
  simo_900 28-Sep-2019
it's good that you find them but cant you like pm xD
  Lausoe 28-Sep-2019
It's the last time I promise
  'Twister 28-Sep-2019
nice one
e: sorry simo but i finally did the "cut" after many of failed attempts
  stefan_markus 01-Oct-2019
This is how I imagine simo fixing all the cuts https://i.imgur.com/j7hopjV.gif
Screenshot
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User Awards
Showing 28 user award(s) ... Award This Track
User Award   stefan_markus 27-Sep-2019
Expert level pathbuilding. A true master at work.
User Award   grobec 28-Sep-2019
There are few annoying parts in almost every path sadly, but I still really like the concept and the realisation Scenery is very clean too
User Award   Arien.wp 30-Sep-2019
Oh, how did I forget
User Award   Joost»LT 02-Oct-2019
Would love to have played it before awarding...
But my god, you executed this theme perfectly

Incredible trackdesign! Smart choice to build a dirt-track, incredible how you pulled all those routes off
There seem to be barely any compromises on them, they all are excellent routes

Still need to drive it though
User Award   Vixen.« 06-Oct-2019
SICKKK
User Award   ZoggeR 08-Oct-2019
Amazing design, also great idea with the checkpoints
User Award   Pecorenzo 11-Oct-2019
oops i didn't this
huge job , the concept and the implementation are amazing
maximum respect from a mapper point of view here again the proof that you are the best builder
just sometime it's not really clear where i have to go

masterpiece!
User Award   Lovva 23-Nov-2019
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