Track Information
Authors |
|
|
---|---|---|
Author Time | ![]()
08:47.00
![]()
09:57.00
![]()
12:26.00
|
|
Type | Race | |
Environment | Stadium | |
Car | Stadium | |
Tags | RPG | |
Routes | Single | |
Difficulty | Expert | |
Mood | Night | |
Texture Mod | 2084-00 | |
Uploaded |
Legend | |
---|---|
Score | Leaderboard points gained, based on Track Value |
LB | Replay counts towards leaderboard () or not () (more info) |
/ Penalty | Only Platform tracks: Respawn penalty time added to race time |
00:10.00 | Replay is invalid & driven on a different version of the track |
Only Puzzle tracks: Replay is locked for 30 days after upload |
Online records (powered by Dedimania)
Author Comments
[RPG] Daylight
Half RPG, one quarter story track, one quarter hunter. You were in a wrong place at a wrong time: in a tunnel when it collapsed. Find your way out through the machinery and maintenance tunnels.
It is easy for veterans, probably harder for beginners, but the difficulty is mostly in the beginning to allow for hunting once you have cleared the obstacles.
______
Assets and media
For added realism, the track uses a mod and custom sounds and car models. Locators are provided, so it will automatically download them.
However, the content adds up to a lot of megabytes and may download slowly. Also, Trackmania fails at enabling things like sound when it downloads them during a race until you quit and restart the track.
If you want to avoid this whole mess, get the media pack:
http://rapidshare.de/files/48638738/Daylight_Mediapack.zip.html
And unzip the content inside your Documents\Trackmania folder. (My Documents for XP users)
______
Graphics settings
Using shader model PC3 is highly recommended to enable the advanced graphical effects: 3D distance fog, blur and fade effects for a dark underwater look.
Also enable 'postprocess FX' in the launcher, but also disable 'force bloom FX', 'force colour FX' and 'force blur FX' or else it will override the track settings.
Of course, the track will also work in lower settings, but it will not look as pretty...
______
Author's time: 8:16.98
This should be beatable by about a minute on a perfect run, if you can get a perfect run...
Good luck!
______
Tips (spoilers)
- Airbrake, airbrake! A bouncy landing slows you down at best, causes you to crash at worst.
- Should the road suddenly end during the first climb upwards, use the ledge on the left.
- After said climb is a long straight tunnel followed by a room that kills you. Aim for the hole in the right wall.
- The room with the broken road pieces after the gas leak section requires airbrakes to prevent bouncing off the platforms on landing. This room is actually easier if you go slowly; you only need a slight amount of speed to clear the gaps, and a little more for the last gap.
- After this is a dip in the ground followed by a jump. Airbrake to prevent a hard landing in the dip. If you have to respawn, it gets harder; back off all the way towards the edge.
- The 'Danger' part is easy at speed - aim for the ledge on the metal bar on the left, crash across the gap and airbrake for an easy landing.
- But if you fail it, you may want to drive back to pick up some speed again to make it less tricky.
- Reverse boosters can be cleared by tacking, like a sailboat: plow into them, press the gas and brake to spin your wheels and turn against the flow.
- You can cut most of the Seawitch's cave if you get there at high speed. Be creative!
- At the undulating 'Ventilation shaft' section, slow down and hug the ground or you'll faceplant the road on the other side and lose a lot of speed.
Half RPG, one quarter story track, one quarter hunter. You were in a wrong place at a wrong time: in a tunnel when it collapsed. Find your way out through the machinery and maintenance tunnels.
It is easy for veterans, probably harder for beginners, but the difficulty is mostly in the beginning to allow for hunting once you have cleared the obstacles.
______
Assets and media
For added realism, the track uses a mod and custom sounds and car models. Locators are provided, so it will automatically download them.
However, the content adds up to a lot of megabytes and may download slowly. Also, Trackmania fails at enabling things like sound when it downloads them during a race until you quit and restart the track.
If you want to avoid this whole mess, get the media pack:
http://rapidshare.de/files/48638738/Daylight_Mediapack.zip.html
And unzip the content inside your Documents\Trackmania folder. (My Documents for XP users)
______
Graphics settings
Using shader model PC3 is highly recommended to enable the advanced graphical effects: 3D distance fog, blur and fade effects for a dark underwater look.
Also enable 'postprocess FX' in the launcher, but also disable 'force bloom FX', 'force colour FX' and 'force blur FX' or else it will override the track settings.
Of course, the track will also work in lower settings, but it will not look as pretty...
______
Author's time: 8:16.98
This should be beatable by about a minute on a perfect run, if you can get a perfect run...
Good luck!
______
Tips (spoilers)
- Airbrake, airbrake! A bouncy landing slows you down at best, causes you to crash at worst.
- Should the road suddenly end during the first climb upwards, use the ledge on the left.
- After said climb is a long straight tunnel followed by a room that kills you. Aim for the hole in the right wall.
- The room with the broken road pieces after the gas leak section requires airbrakes to prevent bouncing off the platforms on landing. This room is actually easier if you go slowly; you only need a slight amount of speed to clear the gaps, and a little more for the last gap.
- After this is a dip in the ground followed by a jump. Airbrake to prevent a hard landing in the dip. If you have to respawn, it gets harder; back off all the way towards the edge.
- The 'Danger' part is easy at speed - aim for the ledge on the metal bar on the left, crash across the gap and airbrake for an easy landing.
- But if you fail it, you may want to drive back to pick up some speed again to make it less tricky.
- Reverse boosters can be cleared by tacking, like a sailboat: plow into them, press the gas and brake to spin your wheels and turn against the flow.
- You can cut most of the Seawitch's cave if you get there at high speed. Be creative!
- At the undulating 'Ventilation shaft' section, slow down and hug the ground or you'll faceplant the road on the other side and lose a lot of speed.
Included in Trackpacks
Track Videos
Database Stats: 622,251 Tracks (46 last 24h) · 2,938,650 Replays (1,217 last 24h) · 3,589 Videos (1 last 24h) · 94,836 Users (52 last h)