[RPG] Daylight


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Track Information
Authors
 Enai Siaion
Author Time
08:47.00
09:57.00
12:26.00
Type Race
Environment Stadium
Car Stadium
Tags RPG
Routes Single
Difficulty Expert
Mood Night
Texture Mod 2084-00 
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Legend
Score Leaderboard points gained, based on Track Value
LB Replay counts towards leaderboard () or not () (more info)
/ Penalty Only Platform tracks: Respawn penalty time added to race time
00:10.00 Replay is invalid & driven on a different version of the track
Only Puzzle tracks: Replay is locked for 30 days after upload
Online records (powered by Dedimania)
Author Comments
[RPG] Daylight

Half RPG, one quarter story track, one quarter hunter. You were in a wrong place at a wrong time: in a tunnel when it collapsed. Find your way out through the machinery and maintenance tunnels.

It is easy for veterans, probably harder for beginners, but the difficulty is mostly in the beginning to allow for hunting once you have cleared the obstacles.

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Assets and media
For added realism, the track uses a mod and custom sounds and car models. Locators are provided, so it will automatically download them.

However, the content adds up to a lot of megabytes and may download slowly. Also, Trackmania fails at enabling things like sound when it downloads them during a race until you quit and restart the track.

If you want to avoid this whole mess, get the media pack:

http://rapidshare.de/files/48638738/Daylight_Mediapack.zip.html

And unzip the content inside your Documents\Trackmania folder. (My Documents for XP users)

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Graphics settings

Using shader model PC3 is highly recommended to enable the advanced graphical effects: 3D distance fog, blur and fade effects for a dark underwater look.

Also enable 'postprocess FX' in the launcher, but also disable 'force bloom FX', 'force colour FX' and 'force blur FX' or else it will override the track settings.

Of course, the track will also work in lower settings, but it will not look as pretty...

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Author's time: 8:16.98
This should be beatable by about a minute on a perfect run, if you can get a perfect run...

Good luck!

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Tips (spoilers)

- Airbrake, airbrake! A bouncy landing slows you down at best, causes you to crash at worst.
- Should the road suddenly end during the first climb upwards, use the ledge on the left.
- After said climb is a long straight tunnel followed by a room that kills you. Aim for the hole in the right wall.
- The room with the broken road pieces after the gas leak section requires airbrakes to prevent bouncing off the platforms on landing. This room is actually easier if you go slowly; you only need a slight amount of speed to clear the gaps, and a little more for the last gap.
- After this is a dip in the ground followed by a jump. Airbrake to prevent a hard landing in the dip. If you have to respawn, it gets harder; back off all the way towards the edge.
- The 'Danger' part is easy at speed - aim for the ledge on the metal bar on the left, crash across the gap and airbrake for an easy landing.
- But if you fail it, you may want to drive back to pick up some speed again to make it less tricky.
- Reverse boosters can be cleared by tacking, like a sailboat: plow into them, press the gas and brake to spin your wheels and turn against the flow.
- You can cut most of the Seawitch's cave if you get there at high speed. Be creative!
- At the undulating 'Ventilation shaft' section, slow down and hug the ground or you'll faceplant the road on the other side and lose a lot of speed.
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