Track Information
Authors |
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Author Time | ![]()
06:00.00
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07:00.00
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08:30.00
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Type | Race | |
Environment | Stadium | |
Car | Stadium | |
Tags | Tech | |
Routes | Single | |
Difficulty | Beginner | |
Mood | Sunrise | |
Texture Mod | INDUSTRIAL ZONE | |
Uploaded |
Legend | |
---|---|
Score | Leaderboard points gained, based on Track Value |
LB | Replay counts towards leaderboard () or not () (more info) |
/ Penalty | Only Platform tracks: Respawn penalty time added to race time |
00:10.00 | Replay is invalid & driven on a different version of the track |
Only Puzzle tracks: Replay is locked for 30 days after upload |
Online records (powered by Dedimania)
Author Comments
heyyeyaaeyaaaeyaeyaa
today i'm releasing a new map, it's my first tech map and i hope it works out well
this one is based on flow and transitions, so i think it will be pretty easy for everyone and i hope not frustrating to hunt
Screenshot in higher quality
Map:
Lenght: pretty long for a tech map, 5:2x with a good run i think. not much pathfinding, first run shouldn't take too long.. i guess 20-40 minutes. 28 CPs, kinda small sectors, and no hidden rings or respawn-rings, only two as cutkillers. Author Time 5:37.86, and i drove 5280957 5:3x offline times, but not a 5:2x yet.. so i guess it's not a too bad AT, although sick people exist..
Difficulty: beginner.. no hard cps at all, and i really hope i kept it at the same difficulty level all over the map, so there won't be frustrating CPs..
Coppers: 10825.. there is some scenery, i went heavy with it (but not confusing scenery) since map lenght allows without getting hardcore lags^^
Blocks: 3212
Mod: Original industrial zone mod by d@se: Download it here.
Media Tracker:
Intro:
small intro, but i couldn't miss it.. ~30 seconds of cameras and texts
In game:
. no not really, only a MT trick that forces you to do backflips
Outro: none
BT's:
-Trunks_11
-DisGo
-Agnaktor
-ZiZa
-moi57
-crash°dnb
-Xaeron
-Mario
-Thom
-pLexT
-Simon
-Kiter
-shortz
-razor
-bax
-scizz
-hokiebird
-futo
-mollebo
-vklf
-taf ziza
-Zero and tw1 members (abusive beta testing counts too
)
Important: Let the mod load and then rejoin the server\map because if you dont do, some textures won't be shown and the atmosphere will loose beauty
Now i can only wish you Good Luck and Have Fun!
aand last but not least, happy birthday shortz. :3

today i'm releasing a new map, it's my first tech map and i hope it works out well

this one is based on flow and transitions, so i think it will be pretty easy for everyone and i hope not frustrating to hunt
Screenshot in higher quality
Map:
Lenght: pretty long for a tech map, 5:2x with a good run i think. not much pathfinding, first run shouldn't take too long.. i guess 20-40 minutes. 28 CPs, kinda small sectors, and no hidden rings or respawn-rings, only two as cutkillers. Author Time 5:37.86, and i drove 5280957 5:3x offline times, but not a 5:2x yet.. so i guess it's not a too bad AT, although sick people exist..
Difficulty: beginner.. no hard cps at all, and i really hope i kept it at the same difficulty level all over the map, so there won't be frustrating CPs..
Coppers: 10825.. there is some scenery, i went heavy with it (but not confusing scenery) since map lenght allows without getting hardcore lags^^
Blocks: 3212
Mod: Original industrial zone mod by d@se: Download it here.
Media Tracker:
Intro:

In game:

Outro: none
BT's:
-Trunks_11
-DisGo
-Agnaktor
-ZiZa
-moi57
-crash°dnb
-Xaeron
-Mario
-Thom
-pLexT
-Simon
-Kiter
-shortz
-razor
-bax
-scizz
-hokiebird
-futo
-mollebo
-vklf
-taf ziza
-Zero and tw1 members (abusive beta testing counts too

Important: Let the mod load and then rejoin the server\map because if you dont do, some textures won't be shown and the atmosphere will loose beauty

Now i can only wish you Good Luck and Have Fun!

aand last but not least, happy birthday shortz. :3
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