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Hey guys... You built a very amazing track here... but there were some things that were totally annoying... grrr...  1. This Luckbooster(s)... they are only for LOL Maps imo... not for FS tracks... stop building them 2. this edge on the wallride... I crashed there like 3 times... 3. This long drift at the end where u jump through the Cp anyway... amazing track ere  good job  Joe
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Well maybe too hard for me ... I cant finish ...but anyway i saw many nice and smooth part here... Really expert full speeder.. its for pro drivers not for noobs ... But i ask my self,why you build track like this then  Some part really rocks on this map and some ideas and trannsmision is really awsome and proffesional... You really suprise me with this fs... keep build ful speedl duo becouse you deffenitly got it... And scennary is allso really nice,much better then croco map beffore  Screenie is well good  deserve guys.. leon 
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To hard for me  ...but BIG award for effort, crazy jumps and cool scenery 
Ntz
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o.O cool track but too difficult ...
I'll tell what you did wrong ! you made the track work only on highest speeds possible, plus on top of that there's random and unnecessary stuff that disturbs the player too much ... first, transitions: there's really no need of so many little jumps with the black platforms and they work only if the player gets everything right up to that point so it's really annoying to start all over again just to play same 10 sec over and over again ... second, alternative booster: (the 100%, 150% or 200% boost), placed between two walls and no time to react to which intensity comes up, dudes, don't use this boost block, it's very random placed like this and the player has no control over it, ... thirdly, scenery: there's allot of poles and also platform combined with houses to ride on plus some black platform that will only start an uncontrolled slide and does nothing else at all, all these are very unnecessary and just aggravates the hell out of me when they ruin a perfect run ... forth, respawn ! respawn !! RESPAWN !!!: that should have been the main thing in mind when building a hard track, you guys have to understand that there's all sorts of different players and all with different skills, don't exclude 90% or more of the possible players that could have enjoyed so very much your wonderful track by setting up the difficulty to sky high just because you know the track and can only go fast and smooth on it, respawn is the best thing for a player to understand the track quickly, NOT GPS !!! a gps can show me the way but can't show me how to drive it, I myself have to drive through the track to understand it and learn it, so keep this in mind for the next tracks, pls ! ... okay ... I think that's enough, hope you don't take me the wrong way, I'm saying all this stuff in my AWARD, so it's obvious I liked the track, so ...
thumbs up cranberries
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Ok, I love this track! But you guys seriously annoyed the crap out of me with this one part of this track than any other track I've played. About 28 or so seconds in you have a jump, and to land that jump there is a little jump placed backwards. Now I know you can do it smoothly, but I crashed there at least 30 times before I finished the damn thing ONCE!! Other than that, great track 
>>>>>>>> <<<<<<<<
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see comments
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I can imagine the work that went into this track. Playing the track is too difficult for me, but not due to player skill My computer is too weak to play even on the lowest settings for this one If it weren't for the GPS, would never had seen it, therefore it Maybe if it wasn't on the night mood, I might have had more then 10 FPS 
Only thing I can recommend, is a track like this, put in on Day Less demanding on the video card Not all have great comps
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looks beautiful in gps,but theres not enough signs for me.the red and yellow are best,the signs [default] u used are hard to see,u have to look to c direction...to laggy for me to even attempt a run...but driving in gps is good,so im awarding for this...
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