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Track Name
Name: Download CCP#21 - Frostopolis
Pack: (no track pack)
By:   vneck
Version: 21-Dec-2014
TMX id: 6106993
LB Rating: Main Leaderboard Track 51,538
Track Details
Game: TM Nations Forever
Type: Race Style: FullSpeed
Envir: Stadium Routes: Single
Length: 45s Diffic.: Intermediate
Install & Play - Download 
Offline World Record
Please let us know about broken replays or potential cheaters.
World RecordByDifferenceScore  LB
0:45.59   xeqzion+ 0:00.0051,538
Top 10ByDifferenceScore  LB
0:45.69   solo+ 0:00.1050,859
0:45.85   AR »Cybernetic+ 0:00.2649,774
0:45.87   Dule+ 0:00.2849,638
0:45.89   Switch+ 0:00.3049,503
0:45.89   Kumpelblase+ 0:00.3049,503
0:46.14   Pat+ 0:00.5547,807
0:46.16   vencju+ 0:00.5747,672
0:46.17   AR »Trian+ 0:00.5847,604
0:46.21   cranberries+ 0:00.6247,333
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Author Comments

An alien city in the realm of ice

... Frostopolis architecture is very unique, bold, yet strangely familliar. Most of its structures are circle shaped, and indeed that symbol once played an important role for its civilization.

... In the middle of the city lays an enourmous gem, a golden relic of quartz, which likely sprouted the city's origin in this forgotten land.

... Its peripheral area includes monuments of dazzling height, howling towers of glass and a complex system of trails.

... Now the city lays in frost, & albeit its remnants have rested yonder for many years, they have shown very little sign of decay, for they are not made by material known to men.

... Not much was ever known about Frostopolis but perhaps its mysteries can be discovered by those who seek the answer.


... and with that hello
& welcome to my latest creation.

With this track I tried to create something that's easy and driveable for everyone. I actually had a lot of fun driving the track myself, which is something quite rare. It features very few transitions, numerous wide turns and a variety of loops, all of which contribute to its main purpose. That being said the later stages of the track need a little practise to get right, but after you learned them they are exceptionally reliable and consistent to drive as well.

The scenery is probably one of my best works yet. It's more uniform, smoother than ever and still has alot of height and abstract combinations to discover. To experience it at its finest I highly recommend computing the shadows, as it smoothens out everything by a lot.

The name came to mind as I was building the scenery. Driving the first platform section after the ramp made me feel like I was entering a huge city, and thus I came up with this name. I actually like it a lot, since it captures both the cristmas theme, as well as the city reference I was mentioning earlier. ( Also it's a reference to   SapphiroN's latest track, Xenopolis )

The screenshot was made by   dan!el, who did a great job capturing a fantastic angle of one of my fav. sections of the track along with the exact atmosphere I wanted. Thanks for that mate. Big thanks that is.

Video by   JakeRay

Since it's christmas I'd like to hand out this little gift in form of a showcase to a track that definitely needs more recognition.

TOMBLANDS by   devo.

So, that's about it. Christmas is almost here now, only 3 days remain until the CCP reaches it's finale and I'm super exited for that. The CCP is (like I said last year already) probably my fav. project on TMX and I'm very glad we had another great year celebrating the pre-christmas time and enjoying many high quality tracks while doing so.

I certainly hope we'll continuously have this event and want to sincerely thank everyone involved in this project. You're all really f'cking awesome.

- Merry Christmas.

User Comments
Showing 19 user comment(s) ... Add Comment
  vneck 21-Dec-2014
I'm sorry for the shitty intro btw, I just did it so the track felt complete, don't mind skipping it.
  »Paulmar|35| 21-Dec-2014
2nd Alien city of this CCP :3
  pascow.esu 21-Dec-2014
Hi my love
  vneck 21-Dec-2014
  SapphiroN 21-Dec-2014
Polis-brothers unite.
  Papinorobinol35l 21-Dec-2014
v.neck is back
Will test asap
  »Jan'Ho. 21-Dec-2014
best ac ever, so poetic
  JakeRay 21-Dec-2014

Like the track!
  GodofWar 21-Dec-2014
i wish me one more little ramp after the first loop on the right side...and that you delete the fake fake finish before the last loop!
rest is really awesome and the scenery is very great!
  Dom. 21-Dec-2014
brilliant run, switch!
  Dule 21-Dec-2014
dat feeling when Daniel praises my map more than v.neck's...
  ZoggeR 22-Dec-2014
Btw, when you are expressing the genitive of "it", it's "its" and not "it's"
  vneck 22-Dec-2014
aw thanks zogger, fixed

Also big thanks for the awards, comments, replays & the video, very much appreciated!
Btw; that with the city feeling was much more visible in earlier versions. With more signs and an additional layer of scenery I added lateron it doesn't look that much like a city anymore I agree... But I kept the name and the stuff I had in mind, so yeah ^^
  JakeRay 22-Dec-2014

Quote ...
... It's Its peripheral area includes monuments of dazzling height, howling towers of glass and a complex system of trails.
  vneck 22-Dec-2014
ah come on
now we should be good.
  Kumpelblase 22-Dec-2014
the second loop is a killer -.-
  Switch 22-Dec-2014
noticed that, too. but those loops always are^^
  solo 05-Jul-2015
That block on the ground before the 2nd loop, it ruins the track to me. It adds nothing to the track, except a lot more bugs. I don't understand why you didn't just place a normal block there.
btw I lost 0.1 at the end of my run.
  Konix 09-Jul-2015
This Einglish! V.neck, you are robot!
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User Awards
Showing 33 user award(s) ... Award This Track
User Award   cranberries 22-Dec-2014

well, I've got a lot to say about this one, so I'll try to be short ^^ the good things: it's a great track for speed dirt sliding if there is such a thing ... it pushed me to hunt it more just for a few extra hundredths of a second, and eventually breaking the AT ^^ so I guess it's cool for hunting ... but the bad things: it often felt bumpy or it bugged, some of the sections were in between speed sliding or not speed sliding grey area -,- which I don't particularly enjoy ... the scenery, which gets many high praise, I think it's not really that well made (most of the detailed stuff happens far from the track, but doesn't necessarily give a city - metropolis - feel to me) ... it's a very subjective area, this -,- so nvm ... but also the finish itself, such a turnoff -,- especially while learning the track, it could have used an extra block, just to give it a little more reliability ^^ ... anyways, dunno if this helps, but I hope you don't mind a little criticism ... but overall, I decided to award it, only because it made me hunt a little bit more than I usually do

... keep playing Forever!
User Award   link` 22-Dec-2014
User Award   Ravenwest 25-Dec-2014
Cool, but don't you get tired of such ends? those jumps to finish...
Too simple for u
User Award   Papinorobinol35l 25-Dec-2014
I'm too lazy to write more actually
User Award   C4 Freak 27-Dec-2014
amazing map mate, love it!
very cool transitions and an overall great layout
User Award   AR »Cybernetic 28-Dec-2014
Loved it, great work.
User Award   Razo.'R |R4a 28-Dec-2014
beautifully crafted track, mate.
User Award   cidoz 30-Dec-2014
User Award   inf. 04-Jan-2015
I wasn't sure whether I should award this one or not, because the route is too slow imo. The scenery is so sick that I think it's enough for an award tho.
User Award   apX.Magik :3 02-Oct-2015
oh my god, I didn't realise this was a map from you when I first drove it on yeah fullspeed server O.o

Sick map! must play!
User Award   Vønix!« 27-Dec-2015
3 1
† cheesus christ nice map
User Award   bert19 22-Aug-2016
Your creativity and scenery is next level
User Award   xeqzion 15-Mar-2018
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