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Track Name
Name: Download eieris
Pack: (no track pack)
By:   cskid13
Version: 24-Nov-2020
Released: 23-Nov-2020
TMX id: 8448341
LB Rating: Main Leaderboard Track 6,359
Track Details
Game: TM Nations Forever
Type: Race Style: RPG
Envir: Stadium Routes: Single
Length: Long Diffic.: Intermediate
Mood: Night
Install & Play - Download 
Offline World Record
Please let us know about broken replays or potential cheaters.
World RecordByDifferenceScoreLB
7:42.35   berk1n+ 0:00.006,359
Top 10ByDifferenceScore  LB
8:07.67   elgster+ 0:25.324,269
8:53.08   potato+ 1:10.73522
9:07.42   Rix-+ 1:25.070
12:56.97   cskid13+ 5:14.620
  The replay is no longer valid because the track has been updated. This replay can be beaten by any replay on the new track.
  The replay is awaiting approval by a moderator.
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Pen Total penalty applied (platform tracks only), 10s for each respawn.
Replay is "locked" to protect solution (for 30 days).
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Author Comments

eieris is a new temple RPG dedicated to eie, whose maps first introduced me to the RPG style, starting with The Labyrinth III. This one is loosely based on an Ancient Egyptian temple to Bast, goddess of protection and cats. The play style is inspired by eie's fast pacing and intuitive flow.

Difficulty: The easier side of intermediate. The biggest challenge on this map is not finishing, but getting the best time. However, there are still a couple of tricky spots here and there.

Length: 30 checkpoints, author time approximately 13 minutes, with some fumbles. <10 is probably possible with practice.

Mod: For this map I created a special edit of Grande Muraille 4, called SilverGM4, for a fresh spin on the classic temple RPG look. (

Changelog: Definitive version - updated to fix a cut at 24.

Showcase: I haven't played much new since my last RPG and these are older but they're still nice so I will link them anyway:

Dreadwave Bay by   eie

Route 44 [RPG] by   Jurek

User Comments
Showing 1 user comment(s) ... Add Comment
  eie 24-Nov-2020
Nice RPG!

Most parts have a good flow, and I finished in 23:37 on my first run. Most cps could be done on the first try, so overall good for a first rpg

A few tips when building:
  • Make sure you can respawn from any cp without having to drive backwards for extra speed. I noticed one cp where I had to get extra speed.
  • Make sure you can consistently finish each cp (from the cp and with speed from previous cp). I usually try to complete a cp five times in a row for easy maps. I think this part was okay, except with some hard cps, which is fine, as long as the cp isn't too difficult compared to other cps.
  • Try to avoid antiboosters. Engine kills on sloped platform borders belongs to trials.
  • Avoid blind jumps. There were some jumps were you land on block to the side, which is fine, but it means the player usually has to respawn because they don't see where to jump to the first time. If you land more than one block to the side, the landing spot should be visible before you jump. (I don't think this was an issue here.)
  • Nice for not having too many wallrides and no pipes, they tend to be slow.
  • The difficulty level seems to be consistent, which is great

(Sorry, I don't award maps because the award system is broken, so here the one you would've gotten: )
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User Awards
Showing 4 user award(s) ... Award This Track
User Award   Ziro_der_hutt 24-Nov-2020
User Award   potato 24-Nov-2020
User Award   falleos 20-Dec-2020

User Award   berk1n 17-Feb-2021
There is nothing bad about this map. Simple, flowy, fun
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